![]() Now, the other problem with getting all your loot from the auction house in that first week is the same as the problem you had playing Diablo III in general - the servers were completely sideways. ![]() ![]() One of the few times in the game you’ll be able to see your character real close up like this is near the end of Act I. And they were! Playing Diablo III at launch was a miserable experience that got you basically no loot and told you to go fork over five bucks at the auction house if you wanted even rare items that fit your character class, let alone your build. The problem, of course, is that to incentivize using the auction house at all, the drop rates in the game itself had to be absolutely abysmal. For those too young to remember or otherwise unfamiliar, the original business model of the auction house is that you would put items that dropped in your game up for sale on a clunky, ersatz Diablo-themed eBay, sell them to the highest bidder among other players for real money, and Blizzard would take a cut of every transaction. This review is coming out when it is for very similar reasons to the ones that other outlets delayed their full reviews for a little while instead of dropping them the day after launch: We still remember the absolute one-two punch disaster that was Diablo III launch week and the unveiling of the real-money auction house, one of the most spectacularly misguided attempts at monetization in the history of the video game business (which is saying something). About a week into the full release of Diablo IV, it’s safe to say that Blizzard is back in the saddle again.
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